CBCastle Busters
Command Archive

Field manual · September 21, 2026

Castle Busters Patch 1.18: Graves and Foundation Rework

Read the verified Castle Busters 1.18 changes to Graves, foundations, Wolfie, Leif, Sir Rally, anti-cheat and battle synchronization.

Commander's short order

Patch 1.18 adds Graves and changes foundations from a passive support into an active structural reinforcement. It also fixes Wolfie scaling, Leif and Sir Rally explosion behavior, PvP synchronization and several interface problems. Retest any formation or upgrade conclusion made before 1.18.

Castle Busters official game art
Official game art for identity. The patch-note text, not this image, is the source for the 1.18 changes.
01

Field order

New hero: Graves

Graves throws tombstones that bounce until they settle. At the end of the turn, every grave fires a ghost, targeting exposed units first. A grave stays on the field until a projectile or a rolling castle destroys it.

That description confirms persistence and targeting priority, but it does not publish damage, bounce count, health, range, rarity, price or an optimal position. Treat Graves as a board-state unit and verify those missing values in the current client before calling him a best pick.

02

Field order

Foundations now reinforce structures

The patch reworks foundations so they actively reinforce a structure. The stated goal is to reduce unpredictable chain collapses and make placement matter more.

Do not carry a pre-1.18 foundation test forward unchanged. Save the old layout, recreate the same structure under 1.18, and compare one placement change at a time. A more stable result in one layout does not prove that every tower, material tier or enemy attack behaves the same way.

03

Field order

Hero and combat fixes

Wolfie’s explosion scaling was fixed and his transformation damage boost was increased. Explosion-power problems involving Leif and Sir Rally were also fixed. These are reasons to retest those heroes, not enough evidence to assign exact tiers without current values and repeatable match comparisons.

The patch also includes anti-cheat improvements and multiple PvP synchronization fixes. If a replay now differs from an older recording, preserve both dates and test the current build before diagnosing the difference as a strategy error.

Hero and combat fixes
AreaVerified 1.18 changeWhat to retest
WolfieExplosion scaling fixed; transformation damage boost increasedNeighbor-trigger formation and post-transform result
LeifExplosion-power issue fixedSame-row revival setup plus explosion result
Sir RallyExplosion-power issue fixedImmediate-neighbor setup and affected damage
PvPSynchronization fixesRepeat a comparable match before using old timing evidence
04

Field order

Interface fixes and one unresolved note

The official notes also list fixes for laser colors, Pulsar’s stuck laser, training-time display, cosmetic banners, shop, training and preview popups, a black screen after battle, and aiming on the try screen.

The notes mention an Ice Blaster damage-scaling problem as coming soon rather than completed. Keep that item in an unresolved state until a later official note or current-client test confirms the fix.

05

Field order

1.18 retest checklist

Retest foundations first if your strategy relied on controlled collapse. Retest Wolfie, Leif and Sir Rally if an older result depended on their explosion or transformation behavior. Record the client version, opponent, eight-unit loadout, castle materials and the first decisive event.

Change one variable per comparison. If the result is inconsistent, keep the conclusion provisional and use the team-testing worksheet rather than turning one match into a universal build claim.

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Records

Sources